Last Update - EC 26 GamePlay Mod Version 2

EC 26 Version 2 Parameter List Guide

 

Player Errors & Ball Control

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
e11st Touch ErrFirst Touch Error: The margin of error for both the player and the AI when receiving the ball. Higher values make ball control harder and cause the ball to bounce off the player.1.00 - 1.60
e5Pl. Pass ErrPlayer Pass Error: The error rate for passes made by the team you control.1.20 - 1.75
e20CPU Pass ErrAI Pass Error: The error rate for passes made by the CPU.1.20 - 1.75
e6Pl. Shot ErrPlayer Shot Error: Affects the accuracy of your shots (higher values mean more missed shots).1.10 - 1.55
e21CPU Shot ErrAI Shot Error: Affects the accuracy of the CPU's shots.1.10 - 1.55
e7Shot BarShot Bar Speed :  Faster of slower shot bar speed. 0.95 - 1.25
e8GK ReactionGoalkeeper Reaction: The reaction time of goalkeepers for saves. Lower values make it harder for the GK to save (they react later).0.95 - 0.99

🤼‍♂️ Physical Contact & Movement

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
e2Pl. InertiaPlayer Inertia (Weight): The turning speed and weight sensation of the players. If lowered too much, players feel like they are sliding on ice.0.96 - 0.98
e3Phys ContactPhysical Contact: The intensity of collisions in shoulder-to-shoulder struggles. Increasing this makes the match more physical and aggressive.1.05 - 2.25
e4Shield StrenShielding Strength: Determines how resilient a player is when shielding the ball from an opponent.0.85 - 1.15
e14Challenge StrChallenge Strength: The level of aggression and tackling power in one-on-one challenges.0.90 - 1.75

⚽ Ball Physics & Match Tempo

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
e22Ball WeightBall Weight: The feeling of the ball gliding on the pitch. As it approaches 3.0, the ball feels heavier.2.00 - 3.00
e23Air ResistAir Resistance: How much lobbed passes and shots are affected by the wind/air.0.01 - 0.05
e24Ball FrictPitch Friction: How quickly the ball slows down while rolling on the grass. Higher values stop the ball faster.0.60 - 1.50
e25Ball BounceBall Bounce: Adjusts how high the ball bounces off the ground.0.70 - 1.20
e30Match TempoMatch Tempo (Game Speed): The overall speed of the game. Negative (-) values slow down the game, making it closer to a real-life simulation.-1.50 to 0.60

🟨 Referee & Foul Settings

(Tip: For more fouls, try keeping the e26 threshold high and the e29 severity low.)

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
e26Foul ThreshFoul Threshold: Determines the minimum amount of contact required for the referee to blow the whistle. Lower values make it harder for the ref to call a foul.0.30 - 0.85
e27Yellow ProbYellow Card Probability: The referee's tendency to show a yellow card.600 - 800
e28Red ProbRed Card Probability: The referee's tendency to show a red card.200 - 750
e29Foul SeverityFoul Severity: How harsh a challenge is perceived to be. Lower values cause players to go down and win fouls even with light contact.10 - 60
e16Adv. TimeAdvantage Time: The duration the referee allows play to continue for an advantage.3.00 - 5.00

🧠 AI & Stamina

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
e9Stamina LossStamina Loss: The general rate of fatigue throughout the match.1.20 - 2.00
e10Dash StaminaSprint Fatigue: How much energy is consumed while sprinting.1.20 - 2.50
e11CPU PressingCPU Pressing Level: The intensity of the AI's high pressing against you.0.85 - 1.30
e12Def Line HghtDefensive Line Height: How high up the pitch the AI sets its defensive line.0.75 - 1.60
e13AI React TimeAI Reaction Time: How quickly the AI reacts to situations. Lowering this makes the AI tougher and more responsive.0.95 - 1.08
e15Dribble SkillsAI Dribble Frequency: The AI's tendency to attempt dribbles or skill moves in 1v1 situations.0.95 - 2.25

⚙️ Advanced Tactical Parameters (ADV)

CodeDisplay NameMeaning & In-Game EffectRecommended Min - Max
ADVDfTackleAccurDefensive Tackle Accuracy: The success rate of the CPU's tackles. Negative (-) values increase the chance of the AI making a missed tackle.-0.20 to 0.10
ADVDfAggressionDefensive Aggression: How aggressive the opponent will be when defending.0.30 - 1.40
ADVDfSurroundSurround (Pressing Trap): How many players the AI uses to surround you and how fast they close down when you have the ball.0.30 - 1.20
ADVObDribbleFocDribbling Focus: The AI's desire to cut inside with the ball.0.90 - 2.20
ADVObSkillUseRtSkill Use Rate: The frequency at which the CPU attempts special skill moves.0.40 - 2.00
ADVObSupportDistSupport Distance: How close the opponent players get to each other while passing.0.40 - 0.90

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